I stopped at a gym, hoping to snag large amounts of gasoline out of the toilets, and ended up exercising for an hour to raise my athleticism. I chose where to stop for supplies, which then dictated if I encountered a few hungry zombies or dozens of lazy zombies. The further you travel, the more you learn about yourself and your companions, like composure, morale, and skills. The game plays out with a simplistic RPG style story-telling, with multiple choice options for the feel of a choose-your-own-path novel. With the characters chosen, it was time to begin my trek to Canada. ![]() In two player, role options are available, such as leader or follower, and second player can be a random or saved character. During the game play you collect Zombie Points to level up the skills that are offered and applied to any character given that trait. The character you make can also be saved and used for later. There are 80 slots provided for saving these characters! Then I moved on to perks and was offered a wide variety, from Mechanic to Gun Collector. I could change their face type, hair, skin color, hair color, clothes and height. However, I was still surprised by the amount of options provided. In fact, I had a difficult time telling the difference between female and male. Keep in mind this game is specifically designed to appear in 16 bit graphics, so not many details were offered about the character’s features. First and foremost I decided to check out character creation. ![]() The background music throughout most of the game was light and whimsical, which added irony. I was greeted on the “Start” screen by some old fashioned country rock music. Then again, that’s probably because the story is completely randomly generated, unexpected, and usually hilarious. Starting up the game I knew next to nothing about the journey in which I was about to embark. After watching the preview for this game, I immediately knew Death Road to Canada was going to be addicting and easy. ![]() We all form an opinion of a game based on a few seconds of video, whether it’s of game play or a cutscene.
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